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webxr googleAR 지원 계획 본문

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webxr googleAR 지원 계획

백곳 2018. 11. 26. 12:32


webxr googleAR 지원 계획 

Spec-Related Updates

The web and web specs are always evolving. New specs like the Immersive web can undergo changes that would never be made to a mature production-ready spec.

This documentation set is always updated to reflect spec changes. To be notified of those updates watch this repo on GitHub.

The following table shows changes that may require corrections to your code.

ChangeBrowser/dateDescription
Exclusive sessions renamed immersive sessions.Chrome 69/July 2018More information.
XRInputSource.pointerOrigin became XRInputSource.targetRayModeChrome 69/July 2018More information.
Added XRWebGLLayer.requestViewportScaling()Chrome 69/June 2018More information.
XRPresentationFrame became XRFrameChrome 69/June 2018More information.
Frame of reference names changed.Chrome 69/June 2018The values that may be passed to requestFrameOfReference() changed from "headModel"and "eyeLevel" to "head-model" and "eye-level""stage" remained unchanged. More information.
Default frame buffer scale factor changed.Chrome 69/June 2018The default value of framebufferScaleFactor in the xrWebGLLayer constructor was chaned to 1.

Browser Compatibility

FeatureBrowser versionNotes
AR hit test supportChrome Canary for the foreseeable future.Enable the #webxr and #webxr-hit-test flags under chrome://flags. Requires Android O or later.
VR use casesChrome 66 and laterEnable the chrome://flags/#webxr flag. (The URL must be entered manually.)
VR use casesChrome 67 origin trialEnable the chrome://flags/#webxr flag and sign up for the origin trial (explainersign-up form).



현재 까지(chrome ver70) 는 VR 만 Chrome 정식 버전에서 다루고 코드 테스트는 Canary 에서 할수 있다, 


그러므로 아직 까지 AR 지원 이 앞으로 되긴 할꺼지만 언제인지 모르겠다. 


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